Perseus Animation Toolkit + Free Character Rig
Characters : Perseus Rig Free Maya Characters Rig from PerseusRigging
Horse Skeleton Model By Diego Luján García
https://diegoluga.artstation.com/
There is no corrective shapes on these characters and the only deformers are skin cluster and soft Modification and even if you want to export for the game engine you can open BipedFacialGame.ma which is included only skin cluster and it is compatible with the game engines.
The main addon to rig characters. In Blender, click Edit Preferences in the top bar menu, Add-ons Install. Look for the addons directory, select autorigpro-master.zip then click Install from File. Check the box next to the addon in the list to enable it. What is Auto-Rig Pro? Auto-Rig Pro is an all-in-one solution to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine. Auto-Rig Pro is an advanced automatic rig setup for Blender. This Github version is free and limited. It only supports the basic rig features for a trial: the full version includes an automatic bone placement solver, disable/duplicate limbs, game engine export to Fbx, motion capture retargetting. Auto-Rig Pro Complete 3.40 3.41.20. Info: The full package! Auto-Rig Pro core, Smart tool (biped body recognition), Fbx export to Unreal/Unity, Remap tool to retarget animation. 3.40 is the latest stable release for Blender 2.79, with all features. 3.41 is an experimental release for Blender 2.8.
You CAN:
You can use the character for practice,educational and commercial purposes, like short films, movies,games or any content with financial gain.
You can use the character to show your work in your demo reel, portfolio, on your website, etc.
You CAN’T:
You can’t use the character rig without giving the appropriate credits for “perseusrigging.com” in your works. You must put the credits into the video or the description.
You can’t use the character rig to create any pornographic, sexually explicit, violent, racist or otherwise immoral content.
perseusrigging.com won’t be responsible for the content made with the character.
Before loading the characters,Make sure to drag install file from the PerseusRigging folder to the Maya viewport.
Download Auto-Rig Pro 3.59.15 Addon[Blender]
Plugins & Scripts | Size: 4MB
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What is Auto-Rig Pro?
Auto-Rig Pro is a set of tools to rig characters, retarget animations, and provide Fbx export for Unity and Unreal Engine.
Rig fast with the Smart feature
Position the reference bones so that they match your character proportions. To speed up this process, the smart tool will automatically try to find the body parts locations for you (bipeds only so far). Then, edit the result if needed (if your character is not a biped/ or for more accuracy), eventually place the facial bones and other extra limbs, and generate the final rig. Based on a non-destructive workflow, the armature remains easily editable anytime after the generation. Check the product documentation and the youtube channel for more informations.
Modular
Customize the rig definition in a few clicks: fingers, toes amount, spine bones, multiple neck bones, tail, breasts, ears and much more. Duplicate or remove limbs to rig spiders, centaurs… or whatever!
Video tutorial, rig a centaur with the multi-limb feature: Centaur Rig
The picker panel dynamically updates, so you can select any bone from the separate panel easily.
Intuitive tool to edit the bone shapes, with automatic mirror:
Customizable UI: fully editable layout, buttons positions, colors, background pictures…
Remap
The Remap feature allows retargeting of any armature action to another one, with different bone names and bone orientations, supporting imported .bvh/.fbx armatures for example. It’s universal: works with Auto-Rig Pro, Rigify, custom rigs… Define the source armature, the target armature, and the animation will retarget according to the bones names matches and bones original orientation.
It support IK feet, hands for accurate motion tracking, and an interactive offset tool to remap to different characters proportions.
Not tested
Preview Project:
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